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Originally Posted by Bubblehead1980
May have asked this before and if did, forgive me.
Has it been attempted to make the AA guns act as deck guns? I would be willing to sacrifice crew manned AA guns if they would fire them at ships instead since it cant be both(why the devs didnt make them multi purpose, who knows) . Or is this hard coded?
Fleetboats rarely used their AA guns on aircraft, used them shoot up surface craft, would really add to the sim if could order the deck gun plus 40 and 20 MM target surface vessels together.
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We've noodled with it, but nothing serious, since it does seem to be set in stone. You change the gun type, and they no longer shoot at planes, and that might just be necessary sometime when you've got 40+% hull damage and cannot submerge. More experiments are anticipated, but who knows when we'll get the time...
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Originally Posted by Moonlight
Super consistent is bloody annoying Mr beanie.
Feb 4 1943 upgraded my Gato to a balao and there isn't a deck gun anywhere, not only that cock up Mr beanie but the game transferred me down to bleeding Brisbane as well, I didn't want to go down to that snake infested country, I had to reload a save just before I got back to Midway.
Ships are sinking in wind 15 as well, 1 sunk before I could identify it and a subchaser burst into flame and sank before I could give it a torpedo. The next day its still wind 15 and two small split merchants came into view and both of them were aflame as well, a torpedo each sent them to davy jones locker. Later that same day and still the same weather and two large split merchants came into view, there was nothing wrong with either of them.
I wonder if its a size thing, 2 small split merchants and a subchaser, hmmmmm, all this happened around 70 miles NE of Formosa.
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The Balao in February of 1943 is never a good thing, since it is not "active" until July. It didn't start patrolling until early August, and that was from Brisbane. Pearly was late August. Usually, you are sent to San Francisco though, if you are assigned it too early...
The size of the ship does matter - at least, in this case. Make them too sea-worthy, and they won't sink with 3 torpedoes. Kind of stuck with the "damage" system of the game. If the devs would have released some form of "documentation" on collision detection or the damage system (or ~anything~) for modding, it would be easier to set things... but we do know, from example, that the stock game, which we do attempt to emulate usually, also has its own "issues" that should not be copied, such as September 31...
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Originally Posted by KaleunMarco
i believe it is the same concept as having enemy DD's fire torpedoes at player subs.
the launchers are defined as deck guns so they AI will fire them at a player.
i asked this same question of a modder two-three years ago and he replied but i could never make it work.
i'll see if i can find the post and send it to you.
i would also like to use my small weapons vs ships, especially the 40mm vs locals....when they get in the way of regular attacks on ships. bloody nuisance.
Hey PB, who was (is) the resource that showed you how to get DD's to fire torpedoes at player subs? didn't that process include making the torpedo launchers act like guns to enable AI firing? 
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Quoting from the first page of this thread:
*Note: The AI Torpedo idea has been hashed around by the likes of DarkFish, jhapprich, Sergbuto, and polyfiller, among others, with all ideas combined by CapnScurvy and s7rikeback to make a fully-functional "device". The "range" of the launch is shortened in FotRSU, both of necessity for accuracy, but also to minimize the complete annihilation of all vessels afloat and submerged...
Experiment with different gun types... The game does seem to have the different "types" hard-coded as to their function. The IJN put AA shells in the main guns of the Yamato, which were ~huge~ flak bursts, but they did tear-up the barrel linings, so any gun could be used for anything, except the guns of SH4... I imagine that the reasoning behind it is for practicality with the game, in that you would NOT want the main guns to shoot at airplanes, because what happens when you encounter an enemy task force?...
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Originally Posted by WH4K
Confirmed, starting a new career out of Midway in Jan 1944, my Balao has a stern-mount 5" deck gun.
Something about being awarded a Balao upgrade in mid-1943 seems to be wacky.
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Still trying to track that down. I just had an "upgrade" from Pearl a bit ago, from a Gato to a Balao, in August 1943, and all was well with it, including radar... I'll try harder to get it a pinch earlier next test run...