
Ok. And what is the story with "... unknown" class settings to "none" in fx files?
And. I understood correctly: the old version of the C3 pack works stably in TwoS, and the new one causes problems?
Did you happen to find out which file is the problem?
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if it helps, I will confirm kapuhy's answer:
In the shipname.fx contains a list of destruction effects - “ObjectCtrlsRef "conrollers, whose” Object" contains the FX effect ID, which are located in \data\Library\Baza_FX.dat. The "ObjectCtrlsRef" itself is linked via ID to the effect locations-point in the <shipname>_FX.GR2 file. If put None in GoblinEditor, it is equal to assigning a Null ID-dummy.
Besides: The ship / unit starts using SH5 effects, if there are EffectsTypeSH5 zones, provided that the file <shipname>.lst is present in the unit folder with the corresponding registration of the path to <shipname>_FX.GR2. Without it, there will only be their own Box effects, more exactly those Types that have their own prescribed effect in Zones.cfg.