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Old 05-25-20, 01:30 PM   #1098
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
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Quote:
Originally Posted by lockheedliang View Post
Believing that bigger version number is always better, I downloaded and installed this mod in place of the 1.004 version and for the benefit of not CTD I started a new career from Asiatic fleet. It all worked fine until my 3rd patrol in which I found all the enemy ports empty, Singapore, Saigon and so on....In the beginning I thought it was in line with IJN's strategic movement at that phase of the war with an all out approach....But I sailed all the way up to Kobe and Osaka but they were just empty as well......Strange isnt it? I didnt think I have come across this issue in previous versions since I am a port slaughtering guy haha.
First of all, did you de-activate v1.004, and did you empty the Save folder after activativating v1.1? The two are not compatible. It might not be noticed immediately, but you will end up with issues if this was not followed. Secondly, we need more detail, such as where you sailed from, which boat, and what date that was (approximately is often good enough).


Quote:
Originally Posted by Havan_IronOak View Post
I purposely made this patrol shorter (sort of research as to the medals given out at various levels). This was before I read your post above.

Sank 5 merchant ships for 17,470 tons and when I ended the patrol I got my second Asiatic Pacific Campaign medal. But this time the crew got two medals instead of one so I'm guessing that there's a degree of randomness in crew medals. Other than being an immersive detail, do crew medals actually do anything?

Got offered a new boat this time as well.

While checking out the new boat I noticed a very minor typo in the description text for the Oerlikon 20 mm "the 20-mm preformed well..." should be "the 20-mm performed well..." if you care about such trivialities.

One last observation. I'm guessing that you're already aware of it but in case not, the text in the medals screen is off by one on the mission count. I just finished my third patrol and the text says 4th. The captain's log in my office correctly shows the three. It'd be cool if it were possible to fix this. I'm guessing that it's not & that this is a bug in the base game as I can see folks mention it in 9 year old You-Tube Let's Plays.

Again, not a big deal but I was watching a You-tube replay where the guy mentioned it so I was careful to check this time when I ended my patrol.

Still having a great time with this mod. Thanks again to all involved.
The mission count is reflecting the fact that you are in-base now, and getting ready to go on that next patrol. My belief is that the game counts from zero, such as 0, 1, 2, 3, etc., the way a computer does for something such as Arrays. Some human (may he be forgiven) came along and started counting from one... The computer assumes a correct "start" number, and does not know that he was incorrect, so it is doing what it was told to do...

Quote:
Originally Posted by KaleunMarco View Post
the awarding of medals is related to mission success, secondary objective success, and points from tonnage - and no, the awarding of medals to your crew does absolutely nothing for them or your boat...

... this is a text file masquerading as a TSR in the game folder
C:\Ubisoft\'your install'\Data\UPCData\UPCLocalization

you can correct it if you want...just dont mess with the field names in front of the descriptive text...

... yes, you are correct. this is an UBI error that cannot be fixed by non-Ubi personnel....meaning you or me or anyone else on this side of the game.,,
I have my doubts as to whether Ubisoft can fix it... lol


Quote:
Originally Posted by Havan_IronOak View Post
... Just to confirm... When the description on the SD radar says that it defaults to OFF, that means the initial default is off, right? If I use the T key to switch it ON it will automatically come back on when I surface after every dive until I hit the T key again to change the default back. I know that SD radar was active (unlike the German Metox radar) but does it attract more planes? I've heard it stated emphatically (on discussion boards) both yes and no.
Sort-of... The SD is off by default until you turn it on. It stays on until turned-off, so technically, even when submerged, it is on. It's just the "water" interaction that has it "off". If you come up to radar depth and expose the antennae, it will "turn back on". The SJ is on by default, and won't turn off until you tell it to. When you submerge and then come up to radar depth, or surface, it will turn back on by default. If you want either radar off, you have tell it to turn off. This is another frustrating aspect of the game... and "yes", if you use the radar much, it is a homing beacon for the enemy, whether they have a radar detector or not. Somehow or other, even in early 1942, you will see airplanes home in on your submarine like flies on stink. Doing much radio transmitting will do you the same favor - If you wish to be "stealthy", you submerge every once in a while and do the sonar, see if you "hear" anything. Surface, turning off your radars as necessary, and continue on. Do a couple of sweeps with the radar, and turn it back off, continuing on. Lather, rinse, repeat as necessary.


Quote:
Originally Posted by mikesn9 View Post
First, I'm running FOTRSU 1.004, was planning on finishing my career with it before upgrading...
...
A: is there a fix for this kind of situation in 1.1? Maybe upgrade best?
B: is there a patch for this for 1.004?
No, no fix. In an attempt to rid the game of the dreaded "lost" deck gun crew, each submarine has its deck gun "glued" to the deck such that it cannot be removed, thus avoiding the loss of the gun crew... however, it does introduce a new wrinkle into the mess, which is what you and others have now seen. Since the game wants to "upgrade" your gun, when it attempts to do so, it finds the "open" slot, and puts the gun there, which results in the same "loss of deck gun crew" issue, but only for the new gun (usually). You no longer have a choice as to what happens. You cannot run a gun without a crew... sigh. Anyway, the "drawings" that you see on the F7 screen can only show what the artwork is in the folder for that information. Some of the boats do not match, and the game definitely does not "update" the info displayed... You will have to pretend you don't see that 2nd deck gun... We tried a couple of edits for v1.1, but I seriously doubt if they will help much... "Testing" for this sort of issue is more than difficult...
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