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Old 06-14-06, 04:01 AM   #15
Onkel Neal
Born to Run Silent
 
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Join Date: Jan 1997
Location: Cougar Trap, Texas
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*Everybody is complaining about the crew management but i think it is necessary. It adds a strategic flavor to the game.
I agree 100% A commander has to be aware of his crew, will be nice to see this feature in a US subsim.



*Players should be able to move in the entire boat. To see people in action.
Yep, that would be nice. It would be great if SH4 can add a new compartment, say the engine room or forward torpedo room. Maybe the crew's quarters, where you get yelled at if you make to much noise...




*More of War news, i want to feel that there is a living world around me.
Yeah, the only real criticism I had of SH3, not enough radio messages, war news, other U-boats radio traffic. That game Aces a great flavor. Was really cool/ disturbing when the other U-boats would report their successes or when they would send distress calls that they were sinking.




*Give players an option to play more "hollywood style". Give them the option to choose "historical timeline" or "Sci-fi/hollywood" in the options screen. (Jagged alliance model)Shortly, Increase the variety of upgrades. Let them to choose their ammunition for flak, mines for mining missions. The ability to remove deck-gun for room for additional batteries? Experimental weapon and equipment awards for most extraordinary succeses. (Panzer General model)
Disagree here, I would not want the dev team to spend any time on Hollywood style. There is always a game called Steel Tide for that.



I remember There was a game in 1985's or so, it was called "Battle of Britain:Their finest hour". It was the game of my life. You were personally planning the attack on England on a strategic map and you were jumping one of the planes in a group and actually fighting for it.
Well, Silent Hunter is supposed to be a first-person subsim, not a strategy game at all. I want to be the captain of a sub, not the admiral.

Good comments.
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