Thread: Map contact
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Old 03-29-20, 02:53 AM   #2
bacchusxxx22
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Join Date: Jul 2019
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Quote:
Originally Posted by derstosstrupp View Post
That’s one of those things that no subsim has gotten completely right. As far as U-boats went, the first watch officer did all surface shooting through the UZO, with the skipper giving his input or overriding him if necessary. Of course, for submerged attacks it was completely the skipper’s domain. He alone sat at the scope and made the decisions and called the values. However, every effort was made to estimate The values while surfaced before the boat submerged, Either by plotting, or more often by matching.

The assisted plotting mod is very slick and offers a pretty good compromise.

Stosstrupp: mein man!

I see no reason to turn on map contact.

It's like a cheat with on

To use transparent tga is a nice idea.
However, with map contact off it's a simulation.
With on it's a action game.
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Last edited by bacchusxxx22; 03-29-20 at 05:58 AM.
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