Quote:
Originally Posted by derstosstrupp
That’s one of those things that no subsim has gotten completely right. As far as U-boats went, the first watch officer did all surface shooting through the UZO, with the skipper giving his input or overriding him if necessary. Of course, for submerged attacks it was completely the skipper’s domain. He alone sat at the scope and made the decisions and called the values. However, every effort was made to estimate The values while surfaced before the boat submerged, Either by plotting, or more often by matching.
The assisted plotting mod is very slick and offers a pretty good compromise.
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Stosstrupp: mein man!
I see no reason to turn on map contact.
It's like a cheat with on
To use transparent tga is a nice idea.
However, with map contact off it's a simulation.
With on it's a action game.