Quote:
Originally Posted by AzureSkies
I can see two big probable reasons why CW had less TMA work:
1. decreasing the active management/workload for the player so they can actual captain the sub. There's a good reason in real life you have separate crew doing the TMA work while the captain just rolls with the reports that are given.
[snip]
Similarly, I plan for TMA work to be unnecessary since there's enough to do with managing weapons, helos and ships.
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Good to see that much of the TMA work can be automated.
I hope that BW does not force players to over-manage weapons, the way CW does. In case you did not know, CW forces players to act as Weapons Operator by forcing micro-management of each and every torpedo launch. For example, it is impossible to fire "a torpedo salvo on bearing XXX with 3 degree spread between them" in CW without a zillion clicks.
Even the original Red Storm Rising game required players to control individual torpedoes in order to achieve success.