Quote:
Originally Posted by kapuhy
The obvious solution would be to export all parts of the ship, make one object out of them in 3D application and link that model to DMG_col_ node. I'll try that with Schute_M1 this weekend and report how it went.
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That could be the solution but we could then, in theory, sink a ship just by shooting at the funnel with our AA gun, taking all of her "damage points" in the process?

In my opinion, this would be too much dance for something which is barely noticeable in normal game play...
EDIT:
On a second thought we couldn't actually sink the ship because her funnel would come off, right?