Quote:
Originally Posted by gap
I don't have those programs installed, but your method should work. Just a note: if you are changing the main texture, you might want to update its specular map (i.e. alpha channel) accordingly. 
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Seems to work. tga textures that are embedded in .dat files treat alpha channel differently though, when I used above method on them result is weird noise covering half the texture. That said, these files seem to work ok when I simply remove their alpha channel and then generate new alpha channel in DXTbmp on final texture (black cockpit was also on original texture in this case):
Quote:
Originally Posted by hauangua
Hi Gap forgive me for this Off Topic, I probed send you PM . (because if I can write in Italian language it is better for me ) but your mailbox is full
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Yeah, so did I. I wish I could donate 80% my alotted space for PM's to Gap and vdr1981