03-06-19, 11:33 AM
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#18
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Swabbie 
Join Date: Mar 2017
Posts: 10
Downloads: 39
Uploads: 0
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Quote:
Originally Posted by gap
You can accomplish both tasks (i.e. locating textures used by each 3D model and exporting meshes with UV projections) by using TDW's GR2 Editor
Each U-boat model featured in game has its own set of textures. U-boat coating/camo textures have the same names as standard skins but with the addition of a suffix. In order to know which suffix is used by each camo scheme, using Goblin Editor open the following file...
Silent Hunter 5\data\Objects\Sensors\coatings.GR2
...merge coatings.sim into the project and in the Project Tree expand each AntiSensorCoating controller to see its parameters.
I hope that answers your doubts. If not, don't hesitate asking for further clarifications 
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Thanks, I'll try it out!
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