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Old 02-21-19, 09:43 AM   #6
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
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Originally Posted by gutted View Post
2. Is automatic campaign advancement broken in TWoS? I've played to the end of two campaigns now (the first two), and both times it failed to advance. I had to resort to the fix that requires you to start a dummy campaign and copy some of its files to your current campaign.
Not in TWoS...There is a problem with SH5 launcher, but usually one or reloads will solve the issue...I set up in game radio messages to instruct the player what to do in this case.

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3. UBoat upgrades seem wonky. I played through the entire 1st campaign in a 7A (full realism), sunk a crap ton of ships, and was never offered the upgrade to a 7B. After the campaign transfer issue, i decided to start the second campaign (happy times) fresh. Played the entire campaign in a 7B and was never offered the upgrade to a 7C, until i came into port a few several days after the campaign was over (because the campaign transfer had failed).
Negative. U-boat upgrades work just fine but you have to have positive captains rating which can be seen in your KSD commander. Every patrol without any tonage will lower your rating (-1 point). 1000 renown points per patrol = +1 point...

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4. Is it normal to have to go flank speed when really deep (200+) just to keep depth? If i slow down i start to sink further.
This is not necessary but you have to know how to manage extreme depths. I talked a lot about this.

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5. Night surface attacks in 1940 shouldn't be that hard. I think out of 20 surface attacks vs convoy, i was only able to get away once while on the surface, and that was because i attacked from extra long range. Every other time the escorts found me VERY quickly and i was forced to dive. I would attack the convoy's flank from like 3-4000m and immediately turn away and run while decks awash. Didn't matter. Soon as the torpedoes hit, the escorts turned and ran me down.
It's important to remember that escorts in SH5 have kind of "investigate" strategy and when torpedoes hit, they will be able to assume your approximate location and then initiate their sensors search, just like in real life...

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6. Is it ok to disable the orbit listener stuff in the patcher without issues? And can i disable the uplay browser in the patcher and still play campaign? I read some post where someone recommended to do that but the patcher explicitly says you wont be able to play campaign if you do.
No...With those patches enabled, automatic campaign progression and transfers will be completely blocked...

Quote:
Originally Posted by gutted View Post
7. How much of the radio message traffic is just "fluff". Does any of it actually happen in the game? Are there any messages besides contact reports that are worth investigating?
Only contact reports from your Cpt log are the real one. You have the range filter in the upper right corner, which will port useful (close) contact reports to your message box and ships journal as well...


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8. Do wolfpacks ever show up when you send contact reports? I always get the no units in your area, attack on own data, be more aggresive responses from BdU.
Yes , they do...Don't expect much from AI submarines because most of the time they wont be able to spot the convoy at all (especially if it's dark) but they can sometimes be a nice distracting elements for escorts...
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