Thread: [REL] FOTRS Ultimate Project
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Old 02-03-19, 06:22 PM   #7346
propbeanie
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That's the way the PatrolObjectives.cfg works in conjunction with Flotillas.upc. Pick a Start date of say December 8, 1941, Pearl Harbor on a Porpoise sub. The first objective in the Flotilla listing for the boat has an ObjectiveCode of "East China Sea", which is what is used to match the "AllMatch" field in the PatrolObjectives.cfg file. There are a total of sixteen missions with "East China Sea" codes, between the "Patrol", and "Sink", and "Insert" and "Guard" etc. types of missions. However, note that it's AvailabilityInterval is "1942-01-01, NULL", meaning that it is NOT available that first start from Pearl Harbor. So the game skips it. It then looks at the 2nd Objective listing and finds it is "Marshall Islands" with "NULL, 1944-04-01" for its availability. So it might look there, with its four "AllMatch" coded possible mission assignments. But the third listing is for Honshu "AllMatch" codes, of which there are 21 possible missions, set to "NULL, NULL", and the Hokkaido set of four missions are also "NULL, NULL". Everything else below Hokkaido is dated after 1942, so we'll stop for now. So the Marshall Island missions are actually a first choice, but there's four of them, with the Honshu being listed 2nd, and there is 21 of them, and the Hokkaido missions are 3rd, with four. So you've got a sort-of one-in-three chance of getting any of them, but the game does lean toward #1 for almost everything.

So let's say it did choose Marshall Islands code. There are four to choose from. You then get assigned a mission, on the same type of one-in-four chance, like the one-in-three of the original choice to get the Marshalls, and again the game seems to favor #1, which just so happens to mean that the game points you at "Patrol Marshall Islands 01.mis", with ID=79. You don't know this as of yet, since you are in the Captain's Office and fitting out your boat with crew and / or equipment upgrades. When you click on the map to go on patorl you get the
"Proceed to the Marshall Islands and patrol the designated area for 5 days."
Whoops! Don't wanna go yet, so you exit out. The game though, "thinks" that 'hmmm... doesn't want to do that one? OK, I'll give him this one then', and it now goes into a one-in-three choice of the remaining Marshall Island coded missions. This time though, since you rejected a "Patrol" mission, it would probably drop you to "Sink Marshall Islands 01.mis", and when you started again the next time, you've now got ID=165 and mission orders of
"Proceed directly to the Marshall Islands area and standby for further orders."
The game will keep "rotating" through the missions as you reject them (and the "ID="), but it has never "left" the ObjectiveCode or "AllMatch", that I've seen.

Say you are in the Honshu coded missions, of which there are 21 different missions available. You could be in there a while doing what you did, and seeing the ID= keep changing like that. It would eventually get back to the first one it assigned you, and give it to you again. But once you do a mission under that particular code, it won't repeat that particular mission in that particular career. It does repeat the use of the ObjectiveCode (AllMatch), but uses that "ID=" line, which is what gets saved, so that it doesn't repeat any missions. As we've seen, you can have six "patrol" missions all in the same general area, all with basically the same orders, but each with a unique "ID=" number, and you can have six "Sink" missions very similarly located as the "Patrol" missions, each with their own unique "ID=" lines, and each with nearly the same orders, and it might look like you're repeating, but you're not. But what you are describing KaleunMarco is "normal behavior" from the game - and it is a "feature" we cannot change...

As for the Compressed Air issue, I've not seen that, but we are digging into the files for that.
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