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Old 10-13-18, 09:27 AM   #10958
vdr1981
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Join Date: May 2010
Location: Србија
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Quote:
Originally Posted by gap View Post
IIRC, the code making carriers to launch aircraft is broken in SH5, i.e. in stock game air groups are ignored and carriers are purely cosmetic. Not sure about the «[...] and airbases to launch aircrafts at contacts» part , as airbases should already do that without need of a patch, but maybe I forgot something. In any case, I am afraid that discarding that patch implies a loss of feature...

http://www.subsim.com/radioroom/show...postcount=2151



That patch should be customizable:

http://www.subsim.com/radioroom/show...postcount=3074

If you want to know all the reasoning behind it, how it works, and why you should reconsider it, I recommend you reading TDW's patcher thread starting with this post:

http://www.subsim.com/radioroom/show...85#post2189585

Thanks for the links Gap and I'll certainly study them (again) but from my experience after a lot (and I mean really lot) of testing, some TDW features do not actually work as intend and they will sometimes only add another (unnecessary IMO) "layer" of complexity over the already existing and also very complex game settings stated in various cfg files.
I spent a lot of time testing, tweaking and fixing many of his features from NewUIs, IRAI, FXU and gen.Patcher. TDW is not visiting us anymore but if he does drop by sometime, I'd have a lot of findings to report . To be honest, I wouldn't know where to start frankly...
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