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Originally Posted by gap
Now that you make me to think about it: are our "floating coastal defenses" affected by the same problem? Their position relative to the seabottom was critical: move them a few cm toward shallower waters, and they will become as stuck as normal ships 
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Not really ...coastal defenses don't drift...
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So that was the reason for Type II boats crashing the game if placed in ports?
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No. TypeII was a different story. From some reason it's fx file couldn't work with the rest of the game. I removed it and the result is AI type IIs buzzing around Baltic, North Sea and Black Sea without any CTDs...