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Old 10-11-17, 02:36 PM   #10
ET2SN
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Quote:
Originally Posted by FPSchazly View Post


Ghost dog's comment regarding the floor is quite an important one. I'd try to add more to this discussion, but I've yet to play 1.43.
FWIW, I have stock DW, 1.42 b7, and 1.43 installed and I've stuck with 1.43.
There aren't huge differences between 1.42 and 1.43 but the tactics part of 1.43 seems to run smoother, if that makes sense.
Hey, before I forget.. If you're still stuck with Marvin launching your counter measures on the Seawolf and Virginia, its easy to fix. Just snag the countermeasure wav file out of the 688's sfx.agg file and add it to the SFX.agg files of the other classes using cmpUtil. Its harder to describe than it is to actually do, just make sure you change the agg's for each class in the Interfaces folder.

Dack- one other thing to keep in mind. If you're used to playing stock DW, be sure to check the readme's on newer mods. In this case, look at your Weps panel RUN TO ENABLE setting carefully. You now have an extra digit to play with and that extra digit is REALLY important.
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