Quote:
Originally Posted by Kendras
It looks like ricochetting, but it's not : the airplane crashes, sinks a few meters below the surface, and rise again to the surface without loosing speed.
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That might explain why devs made destroyed planes to always explode in the air in SH5. That limitation was removed by TheDarkWraith with one of his hardcoded patches, but I wonder if anyone has ever made extensive tests on aircraft sinking dynamics since the release of that patch
Quote:
Originally Posted by Kendras
But I will try to change this setting (rebound coefficient), thanks for the advise.  I saw it too, but it's only 0,05, so I decided to not try to change it. But, we never know with this strange hardcode ...
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Try both to reduce and increase it please, and see if it makes any difference.
Quote:
Originally Posted by Kendras
Exactly ! I was watching an allied training film dealing with that problem a few months ago. 
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If you are talking about a wartime US training film on air torpedoes, then we have probably watched the same video
Quote:
Originally Posted by Kendras
The Allies destroyed a German dam at the end of the war, with a special ricochetting bomb. 
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You must be talking about bouncing bombs
Quote:
Originally Posted by Kendras
Now, I'm more looking towards air dropped torpedoes ... 
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Air torpedoes were subject to the same problem. I don't think they could bounce back against their dropper, but IIRC their tendency to ricochet once they touched the sea surface, affected negatively their depth control system.

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Nice screenie, but I think that Swordfish has missed the right timing to release his fish