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Old 07-23-17, 10:31 PM   #2
Shadriss
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Join Date: May 2009
Location: Hooper, UT
Posts: 80
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Quote:
Originally Posted by nesbit View Post
I'm having a lot of fun with this game. Some things I've noticed:

a)If my torpedo still has wire guidance, should I not be allowed to steer it away from something it found to perhaps a target I'd prefer? If an escort and merchant are close I want to take out the escort first.

b) I could swear I got caught in repeating missions. I was to take out an amphibious landing of Norway, completed my mission and seem to run into the same 8-9 count surface group repeatedly about 3-4 times as I tried to move even slightly east towards my next mission which was a land strike.

c) Torpedo warning should take you out of fast time mode.

d) Don't know about you guys but I'm ready for a mission expansion pack. I've enjoyed the 2004 campaign but want some more variety.

Awesome game. I've typed enough now I have to go play it.
A) If we could pre-enable the weapon again, that would be super, but the game doesn't model this. Essentially, once it's found a target, you'd better just cut the wire and reload, 'cause there ain't no persuading it to head for another target. I've tried this myself.

B) Haven't seen this one... anybody else?

C) Maybe in 1.07?

D) Fixes first, then expansions.
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