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Old 07-13-17, 09:02 PM   #15
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
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Quote:
Originally Posted by caine007 View Post
I definitely had this opinion at first. '68 is HARD. I did get to the point though where I think I had surface engagements down pat though. Once you figure out how to get close enough (rear approach, flank speed deep) and how to keep the escorts off you when they spot you (Mark 37 would like to be your friend) they become kinda fun.

The thing I can't get over is the terrible sonar and how awful 37's are at sinking subs. I gave up trying to find the Yankee in the final mission and even supposedly noisy 50's boats take forever to find. I tend to get bored, go active and wait for them to shoot. Then I charge and basically dance around them waiting for however many 37's it takes to lock on, not wire break, not get distracted and actually do enough damage to sink whatever it is. I've genuinely considered ramming sometimes.
It's not about difficulty, but rather frustrating boredom. The enemy is not necessarily a threat if you know to be careful, but you can't do much harm beyond unarmed ships unless you're really lucky and an escort is gunning straight for you, setting itself up for a down-the-throat Mk 16 shot, or it turns the wrong way when evading an Mk 37 (noticed they can do that if you make them aware of your position mid-evasion).

Sure, even if a 37 doesn't hit, it can keep Soviet warships busy for a good long while, opening the door to hitting mission targets. But it's not exactly exciting to be relegated to sinking tenders/transports all the time.

And subs are just hard to detect, but again, not too dangerous unless you botch your evasive maneuvers.

So ultimately, it's difficult for Ivan to hit you, and so is to hit them. Perhaps just fixing the baffles passive torp detection bug would be enough to make battles and positioning more interesting, and Mk 37s more reliable. Mk 16s could have their launch depth extended to 200ft, and given a circle search pattern (sources have been discussed elsewhere). Overall, I think both sides need to be made more dangerous: AI improvements will help the Soviets, and ironing out the bugs and balancing should help us in turn, producing more intense combat and less drunken fights.

PS: As for ramming, one time a November could've clipped my sail due to a miscalculation of mine, but my boat went right through. Seems vessel collisions aren't modelled.
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