View Single Post
Old 07-07-17, 08:15 PM   #6
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
Default

Quote:
Originally Posted by Shadriss View Post
In game, possibly. In reality, not a chance. You'll note I said earlier that ACR was only a valid cutout when it WASN'T in terminal homing. If it's in Terminal, it doesn't care what the gyro angle is - it knows exactly where the target is. If it were to lose track, ACR would then be a valid cutout again.

Thing is, in ASW combat, by the time you know a torp is on it's way, there is next to no chance to create the situation you describe. Standard evasions tactics is to put all your speed across the LOS (IE, put the weapon off your beam and floor it). Unlike the game, where you can create 'knuckles' (total BS, BTW) and noisemakers are very effective in the short term, modern torpedoes aren't going to lose their lock easily, and they certainly don't turn away they way the MK48s in the game do when they get fooled. That's how I got killed twice in this game so far - 10Kyds away, my weapon gets spoofed, turns 90*, and then SOMEHOW picks me up and homes in.

So yeah - ACR should be in here, but isn't, and now we're getting killed by something that even the NAVY figured out decades ago.
Yes, I read the terminal homing bit. Thing is, if the target sub were to escape the torpedo's LOS, wouldn't the reenabled ACR prevent it from searching anywhere but (say 180º ish) forward? Are seekers smart enough to guess which direction you disappeared off to and orient the fish that way, in order to quickly reenter terminal phase?
Shadow is offline   Reply With Quote