This mod is a very important development for the future of SHIII, but I agree with Keelbuster and others that the current system is not working in a satisfying way (for me).
I did several test runs in ports, against convoys, with manual and automatic targetting, short or realistic sinking times, and the results are always the same:
- Ships refuse to sink with a reasonable amount of torps (e.g 5 torps for a T2, 3 for a small merchant lol)
- Often I was not being given credit for ships sunk (because of long sinking times)
One time I was pumping 12 eels into 3 docked, stopped ships in Kiel harbour, without being credited for a single sinking. Needless to say that I also used up another 75 88mm shells for the tanker, before I gave up.
This is not intended to be disrespectful of your work. I love the idea, the parts that work are very impressive, this mod has huge potential. I'd just say that in the initial release you might have gone over the top with regards to realism, and forgot about gameplay.
P.S. I use the version which comes with GW1.1, so this might add to the problems I have, or it might not, I don't know.
Quote:
Originally Posted by Der Teddy Bar
No one seems to read or understand the read me file.
Kb
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As to that, TB, with all respect, but in Germany there used to be a sign on phone boxes, which said: "keep-it-short". Even the most complicated facts can be explained in a simple way, but it requires an effort.