Quote:
Originally Posted by LoBlo
At this point my own torpedo evasion has been to cheat, turn on 3rd person torpedo view and cheat my turns to evade. 
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I'm not sure if that's actually cheaty. While actual subs don't have disembodied third-person cameras, I figure sonars can tell how close a torpedo is and whether it's above, below or at the same depth as the submarine, so you could still plan maneuvers relative to the fish's current position. Unless there's screens constructing a graphical representation from said data (which I don't find unlikely), perhaps not visually, but it'd be functionally the same thing.