Quote:
Originally Posted by PL_Harpoon
Thanks. I was actually thinking about keeping the number of enemy ships and instead messing around with player initial position so at least you have a chance to strike first. 
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If you haven't done so already, you might be able to play with the PlayerPosition value in that file:
//Ship positions and headings, otherwise build into a formation
UsePresetPositions=TRUE
PlayerPosition=-266,9
PlayerHeading=90