Thread: [TEC] Figured this out, now...
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Old 04-25-17, 07:17 AM   #4
torpedobait
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Join Date: Feb 2004
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Quote:
Originally Posted by propbeanie View Post
You'd have a lot of UPCData stuff to change, but it's easy enough with WinMerge, Bleiente. He'd have CareerStart and Flotillas both changed, at a minimum.

Bubblehead1980, look in the Fall of the Rising Sun Ultimate mod, CareerStart.upc, and "[CareerStart 10]" and "[CareerStart 11]" are the new construction for Mare Island for a Gato and Balao respectively. Flotillas.upc has the boat assignments. However, I cannot remember if you get to drive the boat to Pearl after the Sea Trials or not... I'd have to look closer at the files, or do some "testing"... It'd be easy enough to add in Connecticut if so desired, using the Mare Island stuff as a model.

FYI, the "Mare Island" used as a starting point is not Mare Island. The subs actually start from what appears to be Treasure Island, which is SSE of Mare Island. and directly across the bay from SF. Mare Island Naval Shipyard, which was a major sub building facility, is next door to Vallejo; Treasure Island is midway across SF Bay, and is a connection point for two ends of the SF Bay Bridge. The flat, Western end of TI was man-made for (I think) the 1939 World Fair, and converted to a naval base sometime later.

As a footnote, one of my grandfathers was a mechanical engineer who designed periscope systems at Mare Island.
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