View Single Post
Old 04-10-17, 12:20 PM   #5
Bleiente
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Bubblehead1980 View Post
Currently adding some layers to RSRD as I had on my prior install(lost when computer crashed) . I add certain historical events so if player happens to be in he correct position, can "replicate" certain things.Currently in the early war, added guard/asw patrols in home islands, outside key ports etc.
These are fantastic news ...
Obviously, the unprotected ports in RSRDC seem to be a minor weakness ... (lead reports from DicheBach).

At all, I like and appreciate your modifications.
"NewDepthCharges" and "Torpedoupdate" are an integral part of my ModSoup aka ModPack.

Quote:
Originally Posted by Bubblehead1980 View Post
Yes, more AI subs would be great.I am doing his for my RSRD with TMO install currently. Is is true they are working on AI subs that can fire torpedoes?
The Base Mod:
Quote:
Originally Posted by iambecomelife View Post
Here is the AI torpedo link:

http://www.filedropper.com/aishootstorpedos

This version still has the depth keeping problem, so you will need to tinker with it in S3ditor to improve accuracy.
I have it currently unadjusted in my ModPack - wanted to first test what he can or can not ...

  Reply With Quote