Quote:
Originally Posted by Zky
So I actually seem to have fixed my texture issue and with that also some random CTDs that occurred!  A bit unclear what actually fixed the issue, but I read somewhere that if you dont run the game and play something like the tutorials for a bit, before applying mods, steam can try to verify files on first startup and overwrite some of your applied mod files.
The installation process- Uninstalling SH4 and UBM from steam menu.
- Running CCleander, scanning and fixing registry
- Install SH4 vanilla
- NEW addition to process, run vanilla SH4 and play a bit of the sub tutorials
- Install UBM
- NEW addition to process, run SH4 UBM and play a bit of the sub tutorials, i launched the game twice in this step, one time first selecting SH4 vanilla in steam menu and then UBM. Both should start the same exe but just to be sure.
- NEW addition to process, install jsgme from a old SH5 backup that I had, v2.6.0.157
- NEW addition to process, install and run LAA on SH4.exe
- Install mods
Issues that still occur
1. No subs are visible in Museum, happens as soon as TMO 2.5 is applied. BUT no CTD
2. Menu ID missing error after OTC mod is applied and loading up tutorial or campaign at sea, I fixed this by replacing the menu_1024_768.ini manually with the last applied menu_1024_768.ini file from the OTC mod files.
I have not had the time to run the campaign more then getting out of PH and testing the different command stations but all seems to be well so far...
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Zky,
9.Install mods...
What other mods have you installed ?
The reason i am asking is this,
In stock SH4UBM - This file:
> Data > Museum > Museum.cfg lists all the units that will not be shown in the museum.. When you open it..
here is the UBM version:
"[ITEM 1]
ClassName=CDBunkerLarge
[ITEM 2]
ClassName=CDBunkerMedium
[ITEM 3]
ClassName=CDBunkerSmall
[ITEM 4]
ClassName=CDSearchLight
[ITEM 5]
ClassName=CDLargeTurret
[ITEM 6]
ClassName=CDMediumTurret
[ITEM 7]
ClassName=CDSmallGunJP
[ITEM 8]
ClassName=CDAAPlatform
[ITEM 9]
ClassName=NavalBase
[ITEM 10]
ClassName=LargeAirBaseGB
[ITEM 11]
ClassName=LargeAirBaseGe
[ITEM 12]
ClassName=LargeAirBaseUS
[ITEM 13]
ClassName=LargeAirBaseCa
[ITEM 14]
ClassName=LargeAirBaseIt
[ITEM 15]
ClassName=NormalAirBaseGB
[ITEM 16]
ClassName=NormalAirBaseGe
[ITEM 17]
ClassName=NormalAirBaseUS
[ITEM 18]
ClassName=NormalAirBaseCa
[ITEM 19]
ClassName=NormalAirBaseIt
[ITEM 20]
ClassName=SmallAirBaseGB
[ITEM 21]
ClassName=SmallAirBaseGe
[ITEM 22]
ClassName=SmallAirBaseUS
[ITEM 23]
ClassName=SmallAirBaseCa
[ITEM 24]
ClassName=SmallAirBaseIt
[ITEM 25]
ClassName=Iceberg
[ITEM 26]
ClassName=IcebergM1
[ITEM 27]
ClassName=IcebergM2
[ITEM 28]
ClassName=IcebergM3
[ITEM 29]
ClassName=IcebergS1
[ITEM 30]
ClassName=IcebergS2
[ITEM 31]
ClassName=IcebergS3
[ITEM 32]
ClassName=LifeboatLarge
[ITEM 33]
ClassName=LifeboatSmall
[ITEM 34]
ClassName=LandingCraft
[ITEM 35]
ClassName=Survivor
[ITEM 36]
ClassName=Frigate
[ITEM 37]
ClassName=SpecOpsSmallBoat
[ITEM 38]
ClassName=Minefield
[ITEM 39]
ClassName=AntiSubNet
[ITEM 40]
ClassName=Landed_H6K
[ITEM 41]
ClassName=SSSenToku <------> Only Submarine in list and is tagged not to appear in museum.
[ITEM 42]
ClassName=BBNevada
[ITEM 43]
ClassName=BBTennessee
[ITEM 44]
ClassName=BBPennsylvania
[ITEM 45]
ClassName=BBWestVirginia
[ITEM 46]
ClassName=BBTennesseeEarly
[ITEM 47]
ClassName=FFBlackSwanElite
;********** The End *************** "
This file is not changed by TMO2.5...
The only files i could not check are:
2. RSRDC_TMO_V502 (and patch)
3. 1.5_Optical Targeting Correction 031312 for RSRDCv502
3a 1.5_OTC_Realistic Scopes (or Aspect Ratio) RSRDCv502
3b 1.5_OTC_Tokko's Revenge for RSRDCv502 (better aircraft and improved AI)
I do not have these mods in my library.. But I have other versions and could not find any changes to the museum folder in these versions or the other mods in your list..