Quote:
Originally Posted by rudeltaktik
Looks like "rigging for silent running" is an oxymoron.
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So in high seas, you're dead in all cases. That's not very fun... SH3 has a big lack of realism about pressured air in ballasts and depth maintain ....
![](images/smilies/thumbsdown.gif)
For example, if I'm at 200 meters and I order "blow ballasts", my pressured air is wasted until I'm on surface.
![D'oh!](images/smilies/dizzy.gif)
Else, there is no simulation of ballasts : in reallity, if I order "blow ballasts", they must be empty in maybe 15 seconds, and then your submarine rides up very fast..... and your air pressure level doesn't run down continuously !
This is the next part of the hardcode to improve !! A ballast system !