View Single Post
Old 01-06-17, 12:30 PM   #5
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by rudeltaktik View Post
Looks like "rigging for silent running" is an oxymoron.
So in high seas, you're dead in all cases. That's not very fun... SH3 has a big lack of realism about pressured air in ballasts and depth maintain .... For example, if I'm at 200 meters and I order "blow ballasts", my pressured air is wasted until I'm on surface. Else, there is no simulation of ballasts : in reallity, if I order "blow ballasts", they must be empty in maybe 15 seconds, and then your submarine rides up very fast..... and your air pressure level doesn't run down continuously !

This is the next part of the hardcode to improve !! A ballast system !
  Reply With Quote