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Old 12-20-16, 08:56 AM   #2
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
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Detecting/observing etc. isn't good objective for MP mission. Even for SP it looks boring but there you can use compression of time.

Objective B (especialy "at all cost") is another complication - what will happen when player from one team will detect player from opposite team? Scenario will end or what?

Quote:
I'm working on a Dangerous Waters multiplayer mission; please private message me for any advice or tips
Have you something more than map with geo names?
What about:
- controlable units for each side
- AI units for each side
- event that force side to "hostile action"

FIRST TIP:
You shoud start making mission in your head - not in your 2D graphic application

Can you place your mission file here (as txt)? I can check working of triggers and scripts for you.
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