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Old 10-05-16, 04:54 PM   #19
VikingGrandad
Planesman
 
Join Date: Jul 2005
Location: AM93
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Quote:
Originally Posted by Graf von Spee View Post
Of course, that would be bad, but it would mean that the MOD is not good, and not completed.
My idea was not, people walking on deck like robots ... of course I expected some kind of behavioral change (at least vanishing).
Indeed, but I presumed it would be impossible to make the crew react to different situations like that - but, as Jeff pointed out:

Quote:
Originally Posted by Jeff-Groves View Post
That's where a damage zone would need to be created and more animations done of them jumping ship and such.

It's a rabbit hole no one wants to start down into.
I'm amazed to hear that it's actually possible to do this!!
(not under-estimating the effort and skill needed to achieve it...)
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