Weve got the angle problems solved without needing to code quaternions, still using eulers.
Working on completing the TDC now that thats fixed as well as drawing torpedo tracks, angles, headings etc. which will mean protractor/ruler functions etc.
My coding is getting better and better everyday the more I work with teh API to do these advanced concepts rather than script them.
Seriously big updates coming soon I was delayed 2 weeks by the rotation angles problem.
Got a guy modelling the engine room.
Characters will be kicking hot brass and loading shells into the deck gun.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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