View Single Post
Old 04-25-16, 09:48 PM   #2
FPSchazly
Good Hunting!
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Beantown
Posts: 776
Downloads: 15
Uploads: 1


Default

Quote:
Originally Posted by Mike Abberton View Post
From playing the Perry, the active sonar does washout with speed. You might still hear the "Ding" when a target gets painted, but it's impossible to tell where it is on the screen to be able to mark it. Sometimes you can hunt and peck to find it, but it's pretty tough even in searchlight mode.

Not sure if active washout affects AI platforms or not. They seem to ping away regardless of speed though (may just depend on the EMCON setting in the scenario), so still useful to do TMA on them.
Also, if you're going up against a human-played Perry in multiplayer, their active has an administrative limit of 20 kyds / 10 nmi. That is, their active station doesn't register detections beyond 20 kyds. And if you're playing as a Perry, the old adage of "your enemy can detect you from eight times further than you can detect them" is even worse because of this hard limit, doubly so for single beam or omni-rotational.
__________________
Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
FPSchazly is offline   Reply With Quote