View Single Post
Old 03-15-16, 08:48 PM   #15
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,408
Downloads: 300
Uploads: 23


Default

Quote:
Originally Posted by Florida Sailor View Post
Tankers, a few things to consider:

Tankers when empty are a series of sealed compartments so punching a hole in one or two of those compartments will not sink one. In order to sink one with the deck gun you will need to punch holes in several compartments. The entire drive train of a tanker is in the rear of the ship, a hit there will usually stop, but not sink it.

Full tankers are another story. If you hit a full tanker amidships with a torpedo it should go off like a bomb. Cargo is a always a factor when it comes to the damage one torpedo can inflict even with other types of merchant ships.

So the question becomes how do you determine if the ship is full or empty?
1. If the ship riding high in the water it is most likely empty, If it is riding low, very little water line showing, it is probably full.
2. What direction is the ship traveling? Headed South, to the oil fields of Indonesia it is probably empty. If it is headed North to Japan it is probably full.

Try this: Station your boat in the Straight between Formosa and the Philippines and go after tankers. You will find that the ones coming from the South will go off like a fireworks display if you hit them with one torpedo in the center of the ship and the ones coming from the North will take several torps to sink.

Good Hunting!
Does SH4 simulate cargo? I never noticed that
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote