Quote:
Originally Posted by gap
@ Vecko:
http://www.mediafire.com/download/4g...arine_Parts.7z
I have removed the flagstaff from conning tower's model, and rotated A02 waypoint bone in waypoints GR2 file. I have also tried optimizing model vertices for file size reduction, but on importing the compressed file AO's UV map was corrupted. I still hope the issue can be solved by importing/exporting the optimized meshes in 3ds max. Targor Avelany/Max knew how to do it, he helped me a lot with some of my previous models, but he has not been around lately. I still hope I can borrow 3ds from some friend, and find the right combination of export option. In the meanwhile please update your TWoS with the current files.
Tomorrow I will keep digging into the wrong gun crew issue; let me know if the new waypoints GR2 solves the issue of front gun with crew facing the wrong direction 
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Great work with the flagstaff, it looks much better now!

However, rotating A02 bone in waypoints.gr2 file didn't do any good. It seems that
WP_xx_GUN bones in the main gr2 object (tower) are responsible for guns crew placement .
I have renamed front
WP_FLAK_GUN_02 bone back to
WP_A02_GUN in order to get back front flak gunner , but he is still flipped.
You should try to rotate front WP_FLAK_GUN_02 bone in the main gr2 tower file, or even better, send me gr2 editor which can actually do that?