Quote:
Originally Posted by Sailor Steve
In real life it was the magnetic pistol which caused the problems. In real life it was also almost impossible to disable the magnetic pistols. They were integral to the detonation system and it required a procedure of several hours to disable one, and that precluded having someone aboard who actually knew how they worked. Failure rates during the period reached as high as 40%.
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Actually, with TDW hardcode fixes this is simulated quite good in SH5. Magnetic detonators will behave both as magnetic and impact pistols with failure percentage dropping as time passes...
Impact detonators will fail in case of impact with large angle during entire war though...
EDIT
We shouldn't forget that TDW patches also simulate a whole range of torpedoes "features" in order to eliminate mathematical certainty evident in previous SH games...