Quote:
Originally Posted by Majestik 909
U-796
|
U-boats? Different kettle of fish. The basic ideas are similar, but the specifics are different due to the different operation of the TDCs. I can post details on it a little later. If you're wanting U-boat tips, you're best off specifying. Most people sort of ignore the U-boats in SH4 and treat the u-boat expansion as mostly a big bugfix so the assumption is usually that you're talking about fleet boats. The reason for this is simply that SH3 does a *much* better job with the u-boats and it is by far the best u-boat sim around, even if it's not quite as pretty as sh4.
Quote:
Originally Posted by Majestik 909
Colonel - I have been maneuvering for a near perfect zero degree heading shot. This takes a lot of time, but I enjoy it. I have read some guys like to run a parallel course and fire a torpedo that turns into the target.
Is any approach considered optimal in your opinion?
|
Shooting with a gyro angle of 0 is the ideal. This is because the closer to 0 gyro you fire, the less important range is. Specifically, while it's counter-intuitive, if neither the torpedo or the target change range and speed, the lead angle does not change with range. That being said, the tactical situation may dictate that shooting at 0 gyro is not practical.
The guys that run parallel to the target are usually talking about attacking a convoy from between the lanes with very close range shots. In that specific case, the time it takes for the torpedo to turn to course is used to partially mitigate the torpedo minimum range factor.
Edit: Also, when asking for help with attacking targets, you kinda need to tell us if you're using the manual or automatic TDC difficulty setting. It makes a difference

.