Quote:
Originally Posted by gap
[LIST][*]lowering a bit the collision mesh (but that would be a bit unrealistic, as it would suppose an impossible shell trajectory for avoiding the platform and, as you know, I am not a friend of this sort of "shortcuts" );
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I dont get you there Gap? What would be unrealistic?
Right now, collision mesh stick out aproximately 1-2 m over the platforms top resulting in inner side hit even when is clearly visible that shell should "pass"...
Can you somehow match collision mesh height with actual visible 3d model, that is my question...