Quote:
Originally Posted by gap
On my rig, platform collision mesh + StaticObject controller blocked the gun when the collision mesh was too close to the visible model. I had to find a balance between gun fucntionality and collision realism (if the mesh doesn't main model's shape closely, you basically hit an invisible wall).
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Yes, this reminded me that maybe my y bone movement with gr2 editor has some impact, and yes...It seems that all is OK with gr2 file with original bones locations...
Your search lights issue could be the incication of some deeper problem or corrupted installation maybe? Light should work even with stock game IIRC...
EDIT
There's another problem though, If sub is close enough to the bunker and guns need to be trained down slightly, the shell will always hit some kind of invisible wall...
Yes, invisible collision wall is rising slightly above platform level, just checked in goblin...