Quote:
Originally Posted by palmic
Gutten tag Kaleunen, i am new to SH5 (formal SH4 captain for some years at trigger maru)
.. And i have some questions for wolves of steel:
|
- do i have sonar available from the start of campaign? I suppose its not there yet..
Active sonar is removed due to it's unrealistic implementation (escorts wouldnt react to it, instantly 100% acurate distance readings ect).
However, several types of hydrophones will be offered to you during your play trough, with unique characteristics. You can even have two hydrophone types installed at the same time...
- can i use hydrophone RPM charts from RPM hydrophone mod? Do the sounds respect this logic? Please guys, i am hydrophone adict i need this as a essential part of u-boat hunt!! 
Unfortunately, I dont think so...The RPM mod is vastly outdated and it will also drastically increase CTD possibility. Although I liked this mod, the prospect of accurate speed determination only by listening propeller noise in the distance, is not really realistic IMO...
- is there a possibility there are some mods in wolves of steel which are not listed here? I've seen some features from realistic hydrophone mod here in talks (dead angles and so), but its not really listed..
That mod is removed from the modpack because it's unfinished and bugged...
Quote:
Originally Posted by Xall
First off, I want to say,
THANK YOU.
Thank you to all you modders out there,who made this game in my opinion the best Silent Hunter, a game with only one drawback, the limited U-Boat Selection.
And thank you for making this Mega Mod, a mod with excellent selection and an EASY installation that took me less than 10 minutes.
There are a few questions that I do have.
|
I noticed that, when selecting my ship heading, I do not get a read out when hovering over the dial. Giving me the minor annoyance of having to click several times to get the heading right.
Precise navigation is something which did not existed during the WW2. SH5 with TWoS and TDW real navigation, unlike any other SH game, simulates this pretty well, especially if we know that there's even course drift "modeled" ...

Anyway, what you wish could be achieved if you switch your UI to "SH5 enhanced"...
And my last question is, is there a way to integrate Parts MaGUI?
No..Maybe some day, with Sjizzle's help...