Quote:
Originally Posted by Webster
as for accuracy at distance, anything over 2000m will likely miss 90% of the time so most of your shots should be between 500-1500m if you want to hit them.
the only thing you will hit over 3000m (other then just blind luck) would be ships anchored in port or a harbor
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Now *that* is the worlds worst advice there. Don't believe me?
http://www.subsim.com/radioroom/show....php?p=2339904
There was also a video I didn't upload because I got *4* circular runners in one salvo and I just couldn't stop laughing. I will include it for statistical purposes though.
47 Torpedoes launched. I believe *every one of them* was launched at a distance of greater than 2,000 yards. 13 had a run length of 3,500 yards (distance to target obviously further). One shot was over 4000 yards. Around 2/3 of these shots where with the slow mk18.
My averages where:
41/47 87% Hit
1/47 2% Miss
5/47 10% circular
Only one of the 3,500 yard shots missed. (in fact it was the only non-circular runner that missed)
In 6 attacks, I sunk 18 ships.
Skilled long range shooting will both increase the lethality of your attacks and make your attacks more survivable. Saying that shooting accurately past 2,000 yards is impossible is tantamount to saying that you shouldn't run on the track because you might pull a muscle. You will *never* win a race with that philosophy.
Edit: This is not to say that getting to within 1000 yards is a bad idea when you're dealing with a lone unescorted merchant!