Quote:
Originally Posted by gap
Looks nice 
we only need for a slightly wider platform then
If I can, I would suggest raising the platform a little more though. It should be more or less as high as a docking pier, and by the way, have you tried restoring all the sim file controllers except StaticObject. Water reflections and winter (snowy) textures are a cool feature which I don't think will affect gun's fucntionality. 
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Yes, only static object controller was problematic...Others are fine...
Quote:
Originally Posted by gap
Okay, but the models I have pointed before are not "complicated" at all. For instance one of the best looking models among them (the top left one in the 3D warehouse page), is well below 1000 vertices (this is including the bunker and the big artillery gun), which is nothing compared to even the simplest ship model in game. Add to that that, likewise stock sea units, by having those models as GR2 files we can create for them LOD models with further decreased polygonal resolution, for when looking at those badasses from far away. 
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I dont know how to describe it exactly but this is not only about model complexity . Sometimes even single extra node/object can cause all kind of problems and CTDs. Take for example Sub Flags, Sub exhaust or even SH5 Leigh Lights...All these mods are created by the book and they look like really simple low demanding mods, but in reality it is not like that...
From some reason SH5 engine just doesn't like them. Why is that so, I really cant tell...
This is
the exact reason why I'm asking first simple models with only few necessary nodes . After that, if everything is OK, 3D models could be improved. Do you see my point here?
Did you find your GR2 bunkers? Can you upload them maybe?