Ok, so I know nothing about hex editing... but I downloaded a hex editor and tried to find what serbuto was on about.
Basically from what I can gather, the references to the tga texture files in the dat file have been replaced by the cfg#TXR section.
For example the flower corvette would once have been NCO_Flower512.tga and it now loks something like cfg#TXR_NCO_Flower...
I tried replacing this in the same fashion for the black swan, but the only results I got was a transparent looking radar (I must have damaged a little something)... and the correctly named and numbered tga's did not work.
I also notice that the multi-skinned ships dat files don't actually contain the (hull texture)tga file anymore, whereas the edited black swan i did still contained the texture file... so I obviously don't know what I'm doing.
I still don't know what exactly he meant by "replace sections with identificators 02, 03, and 08 with the cfg#TXR_ section"...
I can find only two parts in any given multi-skinned .dat that start with cfg#TXR.
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