Prelude:
Due to broken OSI application which is slipped by Ubisoft to legitimate SH5 owners, many (if not all) SH5 players will experience problem which is manifested as game's inability to update gamesave
Camaign.cfg file, the file which is really important for player's progress and campaign transfers.
The problem it self is best known and can be observed as infamous SH5 "
tonnage bar bug"...
I have removed this distracting element from the game but even without arcade tonnage bar, the problem has another ugly side effect which is reflected in game's inability to update macro objective/campaign status. This means that upon reaching individual campaign ending date, campaign transfer will not be initiated and player will be doomed to continue without any side missions, objectives and with shipping/units settings characteristic only for early war...
However, there is workaround for this issue which will allow the player to continue campaign and which is IMO even more realistic that stock instant "jump" from patrol to bunker when final ending date of individual campaign is reached.
Before we start you should know that all SH5 gamesaves are stored in "
My documents/SH5/data/cfg/SaveGames" folder and they are named something like "
0000000d" or "
00000001a" ect... In order to track down your gamesaves better, you should sort your gamesave folders by
date modified and especially pay attention to time of gamesave creation because this is the best indicator which will help you to match your silly named gamesave folders to those shown in ingame save/load menu.
Quote:
Originally Posted by kevinsue
Just for info, you can confirm the actual title of the gamesave (what you typed in when you made the save) if you open "ReplayInfo.rep" file with notepad contained in that particular gamesave.
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OK, so you have reached first campaign (
Coastal Waters) ending date (
1st June 1940), campaign transfer failed to initialize and you have lost all objectives visible in upper left corner of your navigation map. This is what you should do...
SH5 campaign progress workaround
1. Replacing files
- Make your best speed to your home port, end patrol there
and make a manual gamesave when you enter the bunker. Note the time of gamesave creation, we will call this one "
Last CW bunker save"...
- Then, exit to main menu and start new campaign in which you wish to continue your career using "silentotto" cheat (in this case Happy Times). Again,
make a manual gamesave when you enter the bunker, we will call this one "
New HT save"...Exit to main menu and minimize/alttab the game...
- Now, go to your SH5 SaveGames folder and locate your "
New HT save". In it, you will find folder named "
Campaign-2019-xx-xx_xxxx" with 4 files in it (sometimes there will be only 3 files in it):
Campaign.cfg
CampaignMission.mis
CampaignProgress.cfg
CampaignMission.tsr
- Copy these files from your "
New HT save" and paste them to an equivalent location in your "
Last CW bunker save", overwrite and replace all files.
Now, all necessary campaign files are replaced and we are almost done.
The only thing left to do is to edit our flotilla settings located in
CareerTrack.upc file.
Note that flotilla settings are
not necessary for
Coastal Waters to
Happy Times transfer because both campaigns features the same 2nd Flotilla (or for example
PB to
TP to
FY transfer, 9th Flotilla)...
2. Flotilla settings
- Open with notepad
CareerTrack.upc file located in your recently modified "
Last CW bunker save" and you will find there these lines responsible for flotilla settings:
Code:
[CareerTrack 1]
ID=IDCareerTrack1
[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Cpt.Kurtz
CareerOptionsDate=1939-08-31 13:00:00
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1939-09-29 17:36:57
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=Captain-Rank-10
PlayerCurrentLastPromotionDateTime=1939-08-31 13:00:00
CurrentFlotilla=2ndFlotilla
CurrentFlotillaBase=F2Wilhelmshaven
CurrentSDepartureDescription=979352,6.42534e+006,180.777
CurrentUPCFlotillaUserPlayerUnitType=F2VIIA
CurrentDifficulty=Realistic
...
...
- Now
depending on which campaign you wish to enter, you should edit your flotilla settings to match following (
Click "Spolier"):
for
Mare Nostrum 15/03/41 - 01/12/41
Code:
CurrentFlotilla=23rdFlotilla
CurrentFlotillaBase=F8Kiel
CurrentUPCFlotillaUserPlayerUnitType=F8VIIC
for
Western Approaches 20/03/41 - 01/12/41
Code:
CurrentFlotilla=6thFlotilla
CurrentFlotillaBase=F4Kiel
CurrentUPCFlotillaUserPlayerUnitType=F4VIIC
for
Battle of the Mediterranean 15/12/41 - 01/09/42
Code:
CurrentFlotilla=29thFlotilla
CurrentFlotillaBase=F9Kiel
CurrentUPCFlotillaUserPlayerUnitType=F9VIIC
for
Arctic Convoys 19/12/41 - 19/09/42
Code:
CurrentFlotilla=11thFlotilla
CurrentFlotillaBase=F7Bergen
CurrentUPCFlotillaUserPlayerUnitType=F7VIIC
for
Operation Drumbeat 12/12/41 - 01/09/42
Code:
CurrentFlotilla=2ndFlotilla
CurrentFlotillaBase=F2Lorient
CurrentUPCFlotillaUserPlayerUnitType=F2VIIC
for
Distant Waters 15/09/42 - 15/02/43
Code:
CurrentFlotilla=3rdFlotilla
CurrentFlotillaBase=F3Toulon
CurrentUPCFlotillaUserPlayerUnitType=F3VIIC
for
The Black Pit 20/09/42 - 15/02/43
Code:
CurrentFlotilla=9thFlotilla
CurrentFlotillaBase=F6Brest
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC
for
Turning Point 01/03/43 - 15/06/44
Code:
CurrentFlotilla=9thFlotilla
CurrentFlotillaBase=F6Kiel
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC41F
for
Monsun Gruppe 01/03/43 - 15/06/44
Code:
CurrentFlotilla=7thFlotilla
CurrentFlotillaBase=F6LaPallice
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC
for
The Final Years 01/07/44 - 09/05/45
Code:
CurrentFlotilla=9thFlotilla
CurrentFlotillaBase=F6Wilhelmshaven
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC41
- Save your changes and now you are ready to continue your career. Start the game, load your modified "Last CW bunker save" , request your secondary mission and patrol grid and happy hunting!
Subsim:1
Ubisoft:0