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Old 09-22-15, 07:19 PM   #7
ColonelSandersLite
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Join Date: Aug 2009
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Quote:
Originally Posted by Rockin Robbins View Post
Stop! You've just uttered a profundity. Take my EZPlot 2.0. You can't tell SH4 this is the outline for a BB, this for a CA, this for..... You have to find out every ship that can appear in any supermod combination and have a separate names silhouette for each ship that MIGHT appear!
And that's exactly my point. With an object oriented system that's actually properly designed for modding, this would not be an issue at all.

For example, with a good structure, you could define a generic marker in the ship super class to be used if not specified later, define a marker in the shiptype class (i.e. light cruisers), only defining a special marker for individual ships in their specific classes if you really want a specific ship to have something special. Then, if a modder wants to make a change, they only need to change a few files.


But, since the data is not handled rationally under the hood, that's just not an option.
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