Quote:
Originally Posted by Rockin Robbins
Stop! You've just uttered a profundity. Take my EZPlot 2.0. You can't tell SH4 this is the outline for a BB, this for a CA, this for..... You have to find out every ship that can appear in any supermod combination and have a separate names silhouette for each ship that MIGHT appear!
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And that's exactly my point. With an object oriented system that's actually properly designed for modding, this would not be an issue at all.
For example, with a good structure, you could define a generic marker in the ship super class to be used if not specified later, define a marker in the shiptype class (i.e. light cruisers), only defining a special marker for individual ships in their specific classes if you really want a specific ship to have something special. Then, if a modder wants to make a change, they only need to change a few files.
But, since the data is not handled rationally under the hood, that's just not an option.