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[WIP] Improved Ship Physics
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09-14-15, 12:47 PM
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ColonelSandersLite
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Join Date: Aug 2009
Posts: 481
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Honestly, that doesn't really bother me at all.
Crew efficiency effects:
sensors (definitely)
reload rates (definitely)
damage control (pretty sure)
gun accuracy (maybe, not really sure tbh)
While theoretically possible to encounter the situation you mention, the only time I don't have any crew in an area is my guns when I don't need them. Technically, you don't need crew in them to use them yourself, but reload rates are atrocious then so that's a kinda pointless distinction. Yes, it's possible to strip a lot of crew out of the sub at port but why would you even actually do that?
On paper, it's possible to have enough casualties that this can be a serious problem. In practice, I doubt it's really possible to survive that anyways.
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