View Single Post
Old 08-18-15, 08:16 PM   #25
ColonelSandersLite
Captain
 
Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
Default

Quote:
Originally Posted by Rockin Robbins View Post
Actually at any given time the air of a certain volume is occupied by a certain number of raindrops.
Now *this* is the critical factor that makes things pretty complicated. At what point exactly is it? I suspect that it depends very much on a number of factors, which is why I'm just writing a computer simulation. These factors would include:

Sensor range (maybe patrolling works better with SJ-1 while lookouts work better stationary?)
Target speed (maybe patrolling gives better odds of finding ships under a certain speed while having little or no effect on targets above a certain speed.
Patrol speed (maybe patrolling at 10 knots doesn't significantly change your odds from patrolling at 3 knots?)

The easiest way to get useful info that I see is just to write a computer program to try them all like 500,000,000 times.


Oh, and I wasn't talking about radio stuff specifically. More along the lines of something as simple as taking a map and putting a pin in it for every contact report. You know where all the ports are, and often logical deductions can be made just by connecting the dots. Other efforts will provide more data to work with, but the basic concept remains the same really. In other words, if you never look anything up in your sh carreer, you get the amount on intel you personally generate (and probably don't store it all that well), whereas a sub skipper in ww2 was additionally getting intel from other sources. That being said, I don't tend to look up things very often as the information revealed can be way too precise.
__________________
My SH4 LP

Last edited by ColonelSandersLite; 08-18-15 at 09:02 PM.
ColonelSandersLite is offline   Reply With Quote