Quote:
Originally Posted by gap
Thats a veritable puzzle, but I am confident that the issue is caused by something so obvious that we don't see it. After all you had not problem making your lifeboats collisionable 
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That is true. And that is what annoys me the most! I'm not sure whether it is a problem with the original gr2 i'm using as a base or is it the way i'm importing/arranging bones/assigning things.
For example, i learnt that it doesn't really matter how to name the collision bone/mesh...
Well, once I finally settle down and actually hook up my computer properly i'll start working on all this things again.