Quote:
Originally Posted by vdr1981
You can encounter same stuck destroyers in historical missions too...This is not campaign problem , it's AI that we deal with.
If you like, I can create single mission with random activated destroyers pretty much the same like those in the campaign.
If we manage to isolate the exact circumstances when randomly activated destroyer locks him self, then maybe we could do something to bypass this issue...
From my experience, this will happen sometimes after destroyer lose sonar/hydrophone contact but that's about it...
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I agree that it is an AI issue (obviously), i respect all the hard work for OHII and for IRAI.
I have created single missions with random activated destroyers but from my results none of them got stuck like
in campaign. Also i have tested campaign and put my DDs (random spawn with waypoints) and they behaved like Captain Thomsen celebrating his new medal

In single missions i got no problem with this.
All im saying that from my testing AI behaves differently in campaign with same settings, mods, date...
It could be an issue with lost sonar/hydrophone contact...