Quote:
Originally Posted by Shaefer
Hey VDR!
Do you have any plans on including this mod in TWOS?
http://www.subsim.com/radioroom/showthread.php?t=163930
It would be really nice to see som real critical hits, and also more random damage from them eels. It seems like every small ship now requires two eels, medium ships three, and large all 4.
I think it would bring a little more tactic to a torpedo setup.
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I'm not sure I can do that...
The mod is rather old and outdated plus, FXUpdate deals with the same subject and much more. Every ship has ammo bunkers, fuel bunkers ect but most of the time critical explosion depends of ships cargo, is it simple freight or ammunition or maybe fuel...
From my experience, in 70-80% of cases , ship will sink from one good placed torpedo, not immediately but it will sink eventually, just give her some time...
The Hog Island is the one ship that requires extra attention and I can confirm that but I really don't know why(you've already met this tough girl in your videos
)...
The cause may be really high surface displacement value for this type of ship set in her .sim file... (11.000 tons)