Thread: Radar hacking
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Old 05-05-15, 02:45 PM   #15
aanker
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Join Date: Apr 2004
Location: Yellow Sea
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Quote:
Originally Posted by Sniper297 View Post
Nobody knows even how to change the color from red to green? Possibly the depth cutout is hard coded into an EXE file somewhere, but it's hard to believe there isn't some file with RGB values for the display. The DDS files are actually green so there must be a shader someplace.
I knew I had a green PPI scope. Check this old topic by Mrahh:
http://www.subsim.com/radioroom/showthread.php?t=115207

In the mod are Radar.dds, ppiCircles.dds, & in the Shaders folder is a fix for PPIRadarPS.fx by Anvart. The CT *.sims were included in a version 1.21.
Readme:
Quote:
RadarSweep.7z
Author Anvart.
This mod is for SH4 game ver. 1.2.
This mod fix mistake in script shader file (PPIRadarPS.fx).
Now you can see stock grid on radar display.
On a plan of developers the grid is made of a celluloid film with grid figure and it is put from above on the radar display.
I also have cleaned word "Range:" from the radar display (in SHControllers.act file).
In this mod the size and the form of radar markers also are changed. Main marker is small circle, additional markers are
the slanting cross and the cross.

"SHControllers.act file must to be in main SH4 folder.".....
If these mods could be reverse engineered to see what was changed, it might be possible for you to turn the PPI from red to green in v1.5.



Screenshot from:
http://www.subsim.com/radioroom/show...=115207&page=6

Last edited by aanker; 05-05-15 at 02:55 PM.
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