Quote:
Originally Posted by bobbyr
I think the Darkwraith made a submarine flag 3 or 4 years ago, maybe you could include it in this mod?
That would be awesome!
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Unfortunately, sub flags together with some other mods that add something to the submarine will largely destabilize the game. Why? I really cant tell...
With sub flags enabled CTD in ports is almost guarantied, Kiel especially...At least with this modlist/megamod...
Quote:
Originally Posted by alien41
hello guys. Just a dumb question. I sunk two ship in the danzing bay and captains log show me something like this 000000. something wrong?
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Common problem but nothing to worry about. You can open with notepad captainlog.ini file from yopur last gamesave (documents/data/cfg/savegames/000000g(
or something)) and fix the silly date issue...
Code:
[Log Entry 7]
ClassID=48C76BD;sLogTorpedoEntry
Type=8
Date=19390901
Time=62639
Blob=0
UniqueID=-6850001223229304419
EntryStatus=1
CreatedMissionStatus=false
EntryTitle=Torpedo Impact!
Categ=-1
TorpedoEvent=2
[Log Entry 8]
ClassID=251BB8F;sLogUnitDestroyedEntry
Type=9
Date=0 *replace this number with correct torpedo impact date from above
Time=62640
Blob=0
UniqueID=1671111462470651645
EntryStatus=1
CreatedMissionStatus=false
EntryText=Long 19° 11' E, Lat 54° 43' N|Ship sunk! N3SA1 Small Merchant, 1855 tons
EntryTitle=September 1, 1939, 06:26
Categ=0
UnitName=_PL Small Cargo#1
UnitClassName=KSCSN3SA1
UnitType=108
UnitSide=1
Tonnage=1855