Thread: [TEC] R I P Ship
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Old 03-21-15, 08:47 AM   #7
the_frog
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Join Date: Nov 2010
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Hello,

(as already stated here and in other threads) the poly count seems not so much of an issue in SH3 and SH4; other factors are more demanding, such as particle generation and excessive alpha channel blending.

When using S3D for model assembly, the maximum number of polygons/vertices the program can handle is 60 000; larger models need to be broken up into smaller chunks.

@RuDamP:
The moment you post links to ripped models here or at other sites, they might come after you. Using ripped models privately is fine.
I am aware that some big mods for SH4 use models form several other games, without consequences so far. Most of these models have been re-worked heavily, however, the origin is still rather obvious.
By the way, the St. Louis class was just an improved version of the Brooklyn class. So, why not trying to do the model yourself?

@JapLance:
60 000 polys including all stuff? No big thing -- most of my destroyer models are in that range -- without weapons and lights!
I think the total poly count of Le Fantasque is >120 000 in total (considering weapons from library files and repeated sub models).

This is about 60 000 polys, without weapons, lights, and guard rails:



I guess, it would look not too bad in WoWS
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