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Old 03-08-15, 06:37 AM   #11455
THEBERBSTER
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Join Date: Dec 2012
Location: Hythe - Southampton
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Hi Akula

Then it is a mod conflict.

You have are using some unusual mods that may not know be compatible with the current mods.

May or may not be a problem.

SH5 External Cargo 1.0
Sub_Exhaust_1_0_5_byTheDarkWraith

You also may have conflicting interior mods.

Did you ever read Steel Vikings Readme and realize just how much this mod and it's patch changes?

There are some mod order issues as well.

You are also missing a lot of mods that fix things.

Have a look at my tutorial post# 23 and post #35

http://www.subsim.com/radioroom/showthread.php?t=211804

The mods are all in the correct order
afaik.

If you know the basics work then it is just a question of adding and testing.

This can easily be done using one of the Historical Missions.

No Logo Intro Menu_Animation v. 01.00 by AvM < not needed if using TDW’s GF patcher
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers better terrain v4 SH5

Water reflections intensity varied by available sunlight by TheDarkWraith

http://www.subsim.com/radioroom/showthread.php?t=208307


SH5_7A_Conning_Fix

Equipment_Upgrades_Fix_v1_4_byTheBeast

http://www.subsim.com/radioroom/downloads.php?do=file&id=3126

Equipment_Upgrades_Fix_v1_4_Patch_1

http://www.subsim.com/radioroom/showthread.php?t=182194

#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

http://www.subsim.com/radioroom/showthread.php?t=182194


Choose only 1 of the 3 *


Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober *

http://www.subsim.com/radioroom/downloads.php?do=file&id=3683

Equipment_Upgrades_Fix_v1_4_Patch_1_Hotfix_2 (without date) *

In Folder 2
Equipment_Upgrades_Fix_v1_4_Patch_1_Hotfix_2 (With Date) *

In Folder 1

http://www.subsim.com/radioroom/downloads.php?do=file&id=4540

EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible


FX_Update_0_0_22_ByTheDarkWraith

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder

http://www.subsim.com/radioroom/showthread.php?t=174511

FXU_0_0_22_Ship zon Files

http://www.subsim.com/radioroom/downloads.php?do=file&id=4249

NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
IO_StrategicMap_7_5_0_for_TDWv750
IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix
Manos Scopes – patch for 16x9
IRAI_0_0_41_ByTheDarkWraith

R.E.M_by_Xrundel_TheBeast_1.2

Folder 3

R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible

Folder 4

http://www.subsim.com/radioroom/downloads.php?do=file&id=4002


Church's Compass Dials Mod v2.2 - Option Three

OPEN HORIZONS II v2.5

sobers OH2.5 Kiel Lite mod v4 SH5

http://www.subsim.com/radioroom/downloads.php?do=file&id=4541

OH II v2.5 Flag_Wind_Patch

https://www.dropbox.com/s/rlnfw4lzg279m3o/OH%20II%20v2.5%20Flag_Wind_Patch.rar


OH II v2.5 Grid Request fix Patch SH5
Targor's SH5 Wooden Lifeboats ver. 0.4 < Position ?
SH5 External Cargo 1.0 < Position ?
A Fistful of Emblems v1.51 < Position ?
smaller flags for Warships 1_0b < Position ?
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Krauters Automated Scripts (v5_0_0 compatible)

sobers no footstep sound mod
Shadow Improvement ModLR


EQuaTool 01.01 by AvM - Large Style

Comes with 14 excellent mods (See Post #117)

Recommend Large Style in Folder 12 for Real Navigation

http://www.subsim.com/radioroom/downloads.php?do=file&id=2819


WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone

Gap - HD 1 deg Scope Bearing v 1.0

http://www.subsim.com/radioroom/showthread.php?t=182912

Change days in bunker
DynEnv v2.9 - 12. Sounds

Grossdeutscher Rundfunk

Cannot place these, no idea.

German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
Capthelms Audio+SV Touch Ups
Compatible Conus00's Graphic Mod+SV's work
Dark_Interior_V1
Dark_Interior_additional_Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith


Peter
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